Building an Auto-Scaling, On-Demand Minecraft Network on Kubernetes
How we built a Kubernetes-backed Minecraft minigame network with autoscaling lobbies, ephemeral game servers, and persistent Survival/Creative worlds.
News, updates, and notes from the team
How we built a Kubernetes-backed Minecraft minigame network with autoscaling lobbies, ephemeral game servers, and persistent Survival/Creative worlds.