Orchestrating On-Demand Minigame Servers with Redis Pubsub
A short dive into how GamerHaus built an ephemeral minigame system on top of Kubernetes.
News, updates, and notes from the team
A short dive into how GamerHaus built an ephemeral minigame system on top of Kubernetes.
How we built a Kubernetes-backed Minecraft minigame network with autoscaling lobbies, ephemeral game servers, and persistent Survival/Creative worlds.